The Vivarium Drinking Game
Take a sip anytime:
1. The "child" screams
2. The "child" parrots or mimics Gemma or Tom
3. The "child" stares
4. The "child" says "woof"
5. Tom or Gemma lose their temper
6. Tom and Gemma bicker
7. Tom digs
8. Tom lights up and smokes a cigarette
9. Martin, the real estate agent, smiles or grins
10. Gemma or Tom try to communicate with the "child"
11. Gemma and Tom's attempt to escape or seek help
12. Gemma or Tom looks at their reflection, emphasizing the theme of self-awareness
13. Number "9" on screen
14. You see or note any blatant symmetry or strange patterns on screen
15. You get a sense of time distortion or repetition